The Discussion of Internet Freedom Takes Center Stage in 2013

Anonymous

By Amelie Barratt

John Kerry’s first official tweet as the new Secretary of State will be interesting to keep in mind as we watch him navigate the Internet in his new role. Although Hillary Clinton did not tweet while holding the position, she is recognized for drastically enhancing the State Department’s commitment to outreach and public diplomacy in particular.

Kerry Tweet

The ability to reach millions through social media makes Internet freedom a top priority for the United States, seen not only as a desirable policy, but as an extension of basic human rights. The Bureau of Democracy, Human Rights, and Labor within the U.S. Department of State defines it specifically as “an aspect of the universal rights of freedom of expression and the free flow of information.”

Today and tomorrow, the State Department is hosting Tech@State, a convention with its theme this year focusing on the use of technology to enhance and expand Internet freedom. The event, held at the George Washington University in Washington DC, will consist of panel discussions among key thinkers in the realm of Internet and how its freedom can enhance diplomacy worldwide.

Also of note is the upcoming Fifth World Telecommunication/ICT Policy Forum organized by the United Nations’ International Telecommunication Union (ITU). The three-day event from May 14 to 16, which will take place in Geneva, Switzerland, will create an environment where experts and policy makers can “exchange views on the key policy issues arising from today’s fast changing information and communication technology (ICT) environment.” Some hesitation among Internet freedom activists surrounds the event as many countries requested international regulation on Internet use at the 2012 World Conference on International Telecommunications (WCIT), held in Dubai, UAE, leaving activists worried that regulatory measures could lead to government overreach.

With all these events lined up in the near future one can’t help but ask who exactly the audience is. Are policymakers truly the top tier and the only ones in need of inclusion? How could public, and more specifically, cultural diplomacy enhance these events? Cultural programs and student exchanges in the past have proven to be very effective in bridging gaps where nations are at odds, bringing publics together to work towards a common goal, in this case, Internet freedom. Perhaps this issue could use some help from public and cultural diplomacy practitioners to win the hearts and minds of those in need of convincing of the possibly great outcomes of Internet freedom.

The recently proposed Global Internet Freedom Act by Rep. Zoe Lofgren is interesting to take into account which would operate as a task force, monitoring “both the U.S. and other countries that deny market access to Internet goods and services or threaten the technical operation, security and free flow of communications on the Internet.” And although not specifically mentioned, conferences such as the WCIT would be among the types of events monitored by this proposed legislation.

Internet freedom is clearly a discussion that is recognized among many states but still remains a topic in need of much advancement. The overarching question of whether or not government should be involved in regulating the use of Internet seems to cause a visible divide between nations who perceive this freedom as a threat and those who associate it with positive growth. 2013 will be the year to watch as the discussion on Internet use continues on all levels.

Amelie Barratt is a graduate student at the George Washington University where she is working towards her degree in Global Communication with a focus on Public Diplomacy. She currently works at the U.S Department of State in the Office of Children’s Issues.

The above post is from Take Five’s new Student Perspective series. Graduate students studying Cultural Diplomacy as Communication at the George Washington University are encouraged to think about themes such as youth, gender, health, climate, free press, and democracy, and write on how these themes relate to cultural diplomacy and to communication.  The posts involve thoughtful commentary on the writer’s chosen theme, linking to class readings and discussions. 

Serious Games: Playing to Communicate and Change

Those interested in using innovative methods to spread a message might take an interest in the Half the Sky Movement, an organization dedicated to promoting gender equality in developing nations.  This November, Half the Sky will release a game on Facebook. What makes this game interesting – and potentially, will allow it to stand out on a platform usually dedicated to lighter fare – is the way that it links in-game behavior to real-world events. From the organization’s website:

“…Helping in-game does not only reward the players online. Players’ actions and virtual items are tied to micro-donations and matching donations from sponsors that extend to the real world: building schools, donating livestock to farmers or supporting new micro-saving programs. Beyond monetary contributions, players will be invited to share their good deeds with friends and “recruit” them, volunteer their time, organize groups, as well as engage in movies and narratives presented in Half the Sky: Turning Oppression into Opportunity for Women Worldwide.”

Foldit has allowed scientists to crowdsource solutions to troubling medical problems.
(Source: phys.org)

Half the Sky’s venture is the latest in a burgeoning trend in the games world – the use of “serious games,” or games designed for a primary purpose other than entertainment, to impact real world events. Watchers of the tech world may remember last year when a players of the game Foldit managed in three weeks to create a protein-cutting enzyme from an AIDS-like virus, a challenge that had stumped scientists in the field for more than a decade. The project, funded by DARPA, now seeks to develop a protein to help fight sepsis. In this way, scientists are hoping to employ every-day human intuitive and puzzle-solving abilities to resolve problems that typically require advanced degrees and the use of supercomputers.

One wonders whether the U.S. Government, which has been working to incorporate other modern innovations such as social media, would benefit from games as a communication tool.  Tech@State, the State Department’s body dedicated to applying technology to U.S. diplomacy, has shown a level of interest. Last May the organization hosted a conference on serious games featuring a variety of NGOs who use the medium. Doubtless someone at State is contemplating that if games can be employed to combat disease and promote gender equality, they might be used to present the U.S. favorably abroad. If not, someone should be.

I believe that games can be of use to for public diplomacy, but only if State realizes that it will be held to the same standard as the rest of the industry. For games to impact a player, they must be engaging – people will turn off a boring game as quickly as they switch from a boring broadcast. To date, the State Department hasn’t generated much by the way of interesting content – it has contracted out companies to produce a few basic apps on topics like U.S. trivia, or oceans. I’ve played several of these. Suffice it to say that they are not explosions of creativity and entertainment.

Those interested might find find Jane McGonigal’s lectures at TED conferences to be worth watching. McGonigal is focused on motivating people to contribute to causes, and not necessarily PR, but she’s a source worth hearing on how games can move people to think and act differently. Start from 16:31 for examples of “serious gameplay” – fascinating stuff.

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