I am teaching a Special Topic course titled "Augmented and Virtual Reality" in Spring 2020.
In recent years, you’ve likely seen Augmented and Virtual Reality (AR/VR) in headline news, popular media, and blockbuster movies. With the release of commercially available Head Mounted Displays (HMD) such as HTC Vive and Oculus Rift, millions of enthusiasts and gamers around the globe have been enjoying immersive experiences with fascinating VR content. With the advent of wearable Heads Up Displays (HUDs) such as Microsoft HoloLens and Magic Leap One, many industries also recognized the transformative potential of AR in enterprise, such as business process improvement, logistics, manufacturing, maintenance, and safety training. Smartphones equipped with powerful processors and advanced mobile capabilities such as a compass, GPS, accelerometer, and sophisticated sensors have made a new class of mobile apps with innovative AR/VR capabilities available to a half-a-billion mobile device owners (e.g., “Ikea Place” and “Pokémon GO”).
Have you ever wondered how all these immersive technologies work? Would you like to create your dream AR/VR content? In this course, you will learn the principles and practice of AR and VR, smart glasses, 3D user interface (UI) and user experience (UX). You will have the opportunity to develop your own AR/VR applications and evaluate other experimental AR/VR projects.
Course: CSCI 3907/6907 Augmented and Virtual Reality
Semester: Spring 2020
Meeting time: 3:30 PM - 6:00 PM, Thursdays
Bulletin Course description: Principles and practice of augmented reality (AR) and virtual reality (VR); head-mounted displays (HMD), head-up displays (HUD), smart glasses; 3D UI/UX and User interaction; design and implementation of VR and mobile AR applications.
Course prerequisite: CSCI 3212 Algorithms.
Required textbook: Augmented Reality: Principles and Practice, by Dieter Schmalstieg & Tobias Höllerer, Addison-Wesley Professional, 1st e. (June 2016)